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Thread Statistics | Show CCP posts - 39 post(s) |

Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
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Posted - 2012.12.04 14:36:00 -
[1] - Quote
Unified inventory fixes: Excellent - big thanks to CCP Arrow and his team. Very nice work.
UI improvements: Very nice
Bounty hunting: Still annoyed that you went with easy solution and free for all trigger with kill rights. Only real way to make bounty hunting interesting as a profession would have been to limit kill right activation to fleet or corp. Technical difficulties is no excuse to deliver poor end product when you're fixing and updating stuff.
Fleet hangar: Again technical difficulties is no reason to push junk out. Removing roles and divisions was huge mistake.
New background sounds and ambient music: Sounds nice but unfortunately I have to disable them from all my clients. When volume slider is "on" in any client, music/ambient noise keeps playing on background even when I minimize that client. It makes it really confusing to use another client. Backgound music/ambient sounds should stop when client is minimized. Only stuff like autopilot notifications, turret sounds and so on should be audible.
Also... add mute button to startup screen (which also remembers is it enabled or disabled).
More feedback on later date... these were the "easy" ones.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
|
Posted - 2012.12.04 14:44:00 -
[2] - Quote
Etara Silverblade wrote:Salvage drones don't work properly, or as I would expect. They don't automatically salvage the wrecks which is somewhat fine but the annoying thing is that the "Engage" keyboard shortcut doesn't work properly. You have to tell the drones to salvage through the right click menu rather then using a shortcut key. Can we get this fixed? If I remember correctly the same problem is with mining drones. Fix those on the same go. Thank you.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1462
|
Posted - 2012.12.04 14:48:00 -
[3] - Quote
Remiel Pollard wrote:I just want to say, regarding the window-scroll changes, job well done - I was sick of hovering the mouse on one window to scroll and having another one entirely scroll instead. One of the handiest UI adjustments you've made. Agreed fully. If I absolutely would have to say something bad about scrolling, I might want scroll bars to be tiny bit wider while using 90% scaling in UI. However as mouse over scrolling works so well now, I don't need those bars that much so can live with their current form just fine :)
Good work there.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1465
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Posted - 2012.12.04 15:20:00 -
[4] - Quote
Vibramycin wrote:Dealing with market order updates is now much more annoying, making dealing with .01isk'ers even worse than before.
When you choose modify order, the entire price is highlighted.
If you then click the magnifying glass to bring up that item in the market, then click back to the price field, the entire price is selected again.
I never want to change all digits in the price field, though! I almost always want to increment one digit to get me ahead of all the other orders.
To get my cursor to deselect the entire field, I need to _slow click_ twice (once to move focus to price field, once to deselect the price and get my cursor where I want it...and double clicking fast just reselects the whole price)
Updating a single digit of a price was already annoying because of the insertion and removal of commas, now it's much worse.
Yes, it's a little thing, but if you're a trader it comes up _so frequently_
I appreciate the sentiment behind the idea, and it probably works better for setting quantities, but for updating prices, it backfires. I don't have issue with the price being selected (highlighted) by default when "modify order"-window is opened first time. However price should not be reselected (highlighted) if the "modify order"-window gets reactivated. In other words if player has modified the selection of price field it should remain the same when players deactivates and reactivates the "modify order"-window.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1466
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Posted - 2012.12.05 07:36:00 -
[5] - Quote
Callic Veratar wrote:The new sounds annoy and confuse me:
- Why do we need a chirp when skill training is completed. Is the Aura voice saying "Skill Training Completed" not enough for some people? How could you miss that? - The metallic bang when a locked target is destroyed is sorta ok... except that it plays any time a target is lost, including when you salvage wrecks. My Noctis has 4 salvagers and tractors, so it sits there going BANG BANG BANG BANG BANG BANG. - I don't need a chunk sound when I open a can. If it opened on it's own and needed to notify me, sure. Check the default Windows sound effects here. Simplistic and clean is better with less sound a la Windows 7, not the old Window 95 style of playing a tune on every single action imaginable. - I certainly don't need a whoosh sound when I loot a can. There's no module on my ship that's pulling all these cans in, it's me interacting with the UI.
I'm honestly considering hacking the client to remove these sound effects, that's how much they annoy me. Notifications are when my attention is needed, not for when I'm actively doing something. I was considering about the same thing just 10 minutes ago but decided to give CCP a change before I will.
Sounds on all kinds of very repetitive actions get old really fast unless they are something what is barely noticeable. However sometimes even that is too much.
Also fix the sound effects and music so, that only important stuff like auto pilot notifications, warp/jump sounds, guns and warnings come from client when it is minimized. Ambient stuff and music has to be muted! Quite a few of us play with at least 2 clients all the time.
You also should give option to make the above happen from esc menu option. Some of us have clients (always maximized) in different monitors and you most likely want to disable all the non important audio from another client but not totally mute it.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1467
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Posted - 2012.12.05 20:13:00 -
[6] - Quote
KIller Wabbit wrote:CCP Arrow wrote:Jaangel wrote:with the new compact hanger mode eve is back to the way it should be :)
But can we please have a corp hanger button so i can add it to my NEOCOM prety please :) Go into the EVE Menu at the top of the Neocom and look inside the category at the top called 'Inventory'. There you will find a group called 'Corporate hangar' which you can move to the Neocom root for easy access whenever you want. uh, does this only work when you are in a station with a corp hanger? Or are there other reasons this group might not show? 'Cause I don't see this group in the Neocom. Yep u have to be in station where your corp has hangar for it to show. Then you can drag it to neocom and it will always stay there.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1468
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Posted - 2012.12.05 20:46:00 -
[7] - Quote
CCP Arrow wrote:Valeria Katrina wrote:Would you be willing to compromise and let the mousewheel work for the amount input window while the pointer was anywhere over the window that the control is in? ( The small "Modify order" window ) We are updating the mechanic in our next client patch (going out tomorrow). The new mechanic will be as follows: In the case of windows like the Market order window, the focus will be on the input field that is selected by default, and as long as the user has his mouse inside the window itself he can use the scroll wheel to change the value. This means you don't have to move the mouse inside the input field itself anymore, just inside the window and you don't need to click the input field because the field is already in focus. If there are more than one input fields in the window, you will need to select the input field you want to modify if it is not the default one and therefore not in focus when you first open the window. Once the input field you want to modify is in focus you can use the scroll wheel while the mouse is within the window itself. This will make the area you can use for the input field of choice much larger and should eliminate the issue players are having with this specific use case.
Also remember to fix the issue with modify order price selection. Currently that window behaves like this:
On window open "modify order" perform (activate). On window activate "modify order" perform (bring to front, select price field content).
and it should work like this:
On window open "modify order" perform (activate, select price field content). On window activate "modify order" perform (bring to front).
In other words select price field content only when that window opens - not when it is clicked after being inactive.
Then second small thing what I noticed today. It seems that "market deliveries" -window setting is currently station specific. I don't know was this intended, but at least I would prefer it to be global for all stations. If I open it in one station it would be kewl that it remained open on all stations. Ofc same thing vice versa after closing the window.
All in all I've been very happy with the inventory now and can live with it fine. Only real remaining downside is that you can't open corp "divisions" to stacked pile from corp hangar button. Been trying to adapt myself using the tree view on that one as much as possible, but there are certain use cases where that doesn't work. One common one is when u need to check something from another "division" but don't want your current one to "update". If you change "division" from tree view they always update*.
*) for example you deliver xxx amount of s&i tasks. Blueprints from those go to bottom of blueprint hangar. You may want to visit your material hangar but want that your blueprint hangar keeps those prints down at the bottom so you can easily reinstall them. If that hangar updates, the prints mix with all your other prints and you don't know what you were doing anymore.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1471
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Posted - 2012.12.06 00:40:00 -
[8] - Quote
Korinne wrote:Has anyone noticed that the tactical overlay is broken now? The distances don't read properly. For example, a target that is actually 5k away from you reads like its 7k way from you, the circles are way too small now for some reason.
Edit: I don't use it that often cept for when I'm cyno'ing so maybe it's been broken for a while.
Can confirm... tactical is showing 200km ring at true distance of 170km.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1478
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Posted - 2012.12.06 16:16:00 -
[9] - Quote
I like the new shield resistance module icons. However the armor ones could use some work. They all look the same.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1479
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Posted - 2012.12.07 09:56:00 -
[10] - Quote
Item and ship hangars still don't remain open after clone jump, but as there are neocom shortcut's for those now - it's not such big issue.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
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Posted - 2012.12.12 13:28:00 -
[11] - Quote
CCP Explorer wrote:Cygnet Lythanea wrote:Well, let me pose this reply to your question: as most players do not use eve's audio at all (seriously, there have been a staggering number of 'eve has audio?' jokes at this point, you guys should take a hint) why are you punishing those of us that do by taking away our control of it? 82% of EVE players play with sound on and has increased from 80% since the release of Retribution. New background audio doesn't handle multible clients at all... Very huge minus.
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Grey Stormshadow
Fistful of Finns Nulli Secunda
1489
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Posted - 2012.12.12 14:05:00 -
[12] - Quote
About tracking camera in PVP...
No need to zoom in. Just turn the camera towards target. Player can manually adjust the zoom to any direction if they please.
Also would be nice to have key which is not toggle. Like key which u press down and hold there while clicking target from overview/brackets. Tracking would continue as long the key is down and stop when u release the key. It could also work to preselected target exactly same way to please those who use shortcut keys with that method.
Current tracking camera toggling is more of an pve "option" and not really suitable for fast paced pvp where you mainly use tracking camera to turn your view towards some target/celestial or to briefly follow some target. You need a way to activate tracking fast and precisely and not something what leaves you wondering is it on or off.
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